Camera
By Ayfri
Image
precision mediump float;
uniform float uAspect;
uniform float uDeltaTime;
uniform float uFrameRate;
uniform float uTime;
uniform int uFrameCount;
uniform vec2 uResolution;
uniform vec3 uMouse;
uniform vec4 uDate;
uniform sampler2D uChannel0;
void main() {
vec2 uv = gl_FragCoord.xy / uResolution;
uv.y = 1.0 - uv.y;
vec3 camera = texture2D(uChannel0, uv).xyz;
gl_FragColor = vec4(camera, 1.0);
}